#ifndef __SCENEGLAMPETITLOUP_H__
#define __SCENEGLAMPETITLOUP_H__

#pragma once

class COgreEngine;

class CSceneGlamPetitLoup : public CSceneBase
{
//Methods
public:
	CSceneGlamPetitLoup(COgreEngine &Creator, const String & Name, const int pos);
	virtual ~CSceneGlamPetitLoup(void);

	void Create(TCreatorEntities const &CreatorEntities, TCreatorNodes const &CreatorNodes, TCreatorLights const &CreatorLights, ENetConfig IsClient = e_NCNone, Vector3 &CameraStartPos = Vector3(200.0f, 150.0f, 200.0f));

	bool frameStarted(const FrameEvent& evt);
	void Attach(void);
	void Detach(void);

	void addParticleSystems(void);
	void removeParticleSystems(void);
	void updateParticleSystems(void);

	void processEvents(void);

//Variables
public:
	ParticleSystem * m_ppFlare[5];
	ParticleSystem * m_pPluieTop;
	Bone * m_pRightHand[5];
	Real m_SnowRate;

	Vector3 m_LoupDir;
	bool m_scaling;
	Real m_curScale;
	Real m_lastTime;
};

#endif //__SCENEGLAMPETITLOUP_H__
